block load
{
es_set markranks v1.0
es_set killquery 0
es_set killadd 0
es_keygroupcreate playerkills
es_regsaycmd !kills marksrank/ranksay
}

block unload
{
es_keygroupdelete playerkills

}

event player_activate
{
es_set keyexist 0
//Create key for each player
es_exists keyexist key playerkills event_var(es_steamid)
if (server_var(keyexist) = 0) do
	{
	es_keycreate playerkills event_var(es_steamid)
	}

}


event player_death
{
    es keymath playerkills event_var(es_attackersteamid) kills + 1
}

block ranksay
{
    es_xset playerid 0
    es_getcmduserid playerid
    es_xset steam 0
    es_getplayersteamid steam server_var(playerid)
    es_xset playername ""
    es_getplayername playername server_var(playerid)
    es_xset amount 0
    es_keygetvalue amount playerkills server_var(steam) kills
    es_msg #multi #green [KillRanks] #lightgreen server_var(playername) #default has #lightgreen server_var(amount) kills!
}
